wetmatchstick: art by <user name="7668" site="pixiv.com"> (- well he looks pissed what did you do)
roy mustang is useless when it rains. ([personal profile] wetmatchstick) wrote2014-05-02 09:31 pm

application;

PLAYER INFO.
Handle: Megan
Contact: [plurk.com profile] mercurialfelines or flufflekittens@gmail.com!
Are You Over 16: Yes!
Other Characters Played in Consignment: N/A

CHARACTER INFO.
Character Name: Mustang, Roy
Canon: Fullmetal Alchemist (specifically manga); post the final battle in Chapter 108 but before Dr. Marcoh offers to heal Roy.
Character Appearance: 1, 2.
Character Age: 30.
Pick A Number: 391, 53


Canon Setting:
In Fullmetal Alchemist there is a sort of science-magic, referred to as alchemy. It is the magic science of transmutation, or changing the shape of matter; "equivalent exchange", or to get something you must give something. This is viewed as a science, rather than magic, so while it seems magical Roy does not think of it as such and will be... surprised by actual magic presented by others. In Amestris, they have the state alchemist program, which Roy is a part of with the title of the Flame Alchemist (all state alchemists have titles such as that-- the Fullmetal Alchemist, Strong-arm Alchemist, Life-binding Alchemist, etc). Not everyone can preform alchemy (it's not like they teach it in schools), as it is a complicated science (like... actual alchemy) that one must have a passion for. All alchemists are essentially scientists, many of them researching the art further. That includes Roy, who apparently codes his personal research notes with women's names.

The world Amestris exists in is not modern, though it is not necessarily historical either. There are old-fashioned telephones and phonebooths; automobiles that look more like carriages on wheels; radios; etc. His knowledge of technology is thusly limited compared to more futuristic or modern recruits. Amestris is a military state, their head of state being the head of the military and having a large force. Thusly Roy is rather used to a harsh force being the people in charge, and being prepared to fight hostile enemies on a regular basis.


Character History: Wiki!

Character Personality:
At first glance, Roy is a shallow, arrogant playboy even if he is still a skilled military man (who never seems to do his paperwork...). Such an assessment may not be entirely inaccurate, but it is a very shallow view of a far more complicated man. And while many of his outward traits do have a place in his actual personality, they are not entirely factual or at least the way people view them is not always the actual truth. The traits that Roy shows the world are definitely a part of him (he's charming and likes to chat with people, and women are cool) but they are also part of a very deliberate and elaborate facade put on by Roy so that others will underestimate him and his abilities.

And one should most definitely not underestimate Roy Mustang. He is a clever man, an expert at manipulation and maneuvering others as well as thinking several steps ahead. There's a reason he became a Colonel at such a young age, after all, and it's because Roy is actually good at his job, despite appearing to shirk his duties and avoid paperwork at any turn. A good portion of that is deliberately obfuscating stupidity - or laziness, rather. In actuality, Roy bides his time for years to bring his plots to completion, and he never stops working towards his goals even when he appears to be goofing off. His casual, easy-going air might ring true but it is also hiding a mind as sharp as a blade. He is an excellent tactician, well-versed in combat tactics and in gathering intelligence. He is also an Alchemist, and while brains isn't necessarily a requirement, it is clear that most if not all of them are of an academic mind-- even if those academic minds are used for the wrong purposes. And even if all of them are not of an academic mind, the successful ones have to be. State Alchemists in particular are held to higher standards than other alchemists, and are known to have to pass annual examinations to retain their license. If they do not have acceptable research to show for their efforts or cannot prove they are worth their research grants, they are done away with. Roy has been a State Alchemist since he was a very young man fresh out of school, and therefore has managed to pass this test many, many times.

There's no denying that Roy is a cocky young man, as he is seen early on in the series proclaiming that he is the Flame Alchemist-- clearly someone not to be messed with (though one of those times only ended with him on his ass when Riza stopped him, as he's "useless when it rains" given that the nature of his alchemy requires him to have dry gloves - or did at the time - and to, well, be in conditions where fire could be a thing). Even the toughest soldiers in the entire country and its already formidable military hit the deck when they see him coming. The Briggs soldiers were universally feared by pretty much everyone after their introduction, with a legendary reputation for defending Briggs, a thankless task indeed. And these men, the tough, scary soldiers? The very second they heard that Roy Mustang was coming they hit the deck. During the Ishval war, as well, Roy was one of the most lethal of the alchemists, given the fact that he could spark huge columns of flame with his hands. He terrified his comrades, and learned a great deal about burning people in that time - enough so that he could create a believable charred corpse with supplies found on hand...sans an actual corpse from the supplies.

Despite-- no, because of the horrors of Ishval that were committed (that he committed himself) and the cruelty of Fuhrer Bradley, Roy made it his goal to overturn the government and become Fuhrer himself, to restore democracy to his country. He had before stated that it was his desire to change Amestris and protect its people before that, however, but it was in Ishval that his desire to change Amestris became a full-out plan, and it was in Ishval that Roy collected the first of his inner circle of conspirators. Hughes, Riza - the foundation of his plan to reach the top. Roy is incredibly idealistic and ambitious man. His idealism grew from his naiveté, the naiveté that led him to join the military believing he could help people, only to find that he was instead ordered to be a part of exterminating an entire culture. This is something he wants to be sure never occurs again, and the only way to do that is to be at the top of the military chain-- in other words, Fuhrer. Instead of breaking under the horrors of war (of a massacre) his resolve was strengthened. Obviously he is going to be required to be party to massacres in the CDC. However, to protect his home and with the knowledge that it is semi pointless to say straight-up no to people who destroy planets for a living? Roy will do as he did originally in his quest to change Amestris, and will bide his time. Foolhardy charges have their places, and this? Is not a place for one.

It is said that Roy is a charmer and womanizer, often seen cavorting around with various women as well as charming many servicewomen. However, it's notable that the majority of times in the series where he's meant to be seen cavorting with women are usually to gain intelligence on the goings on through-out the country. Many of these women work for his aunt, who raised him, and his intelligence network is nothing to laugh at. The fact that meeting up with his informants allows him to further his image of the feckless playboy is only so much the better. The more the military higher-ups underestimated him, the beter it was for Roy's plots. While he certainly is a flirt for sure (can you blame him, he's incredibly charming and good looking), it's also clear that he has a deep respect for women. He was raised by his aunt following his parents' deaths, uses female names as code, and the person he trusts most in life (and death) is Riza Hawkeye, a girl he knew from the time he was a student studying under her father to the present day where she is his most trusted subordinate, the queen of his chessboard (and that is the one piece he tries never to sacrifice).

Roy is a man aware how easy it is for a person to slip and tumble down the slippery slope of morality, and more importantly aware of how easy it would be for him to fall down that path. He knows himself and his demons very, very well, and he is cautious of them (and he isn't wrong, as he has been at the brink before and has had to have his comrades haul him back). That's why he gave Riza Hawkeye standing orders to take him out-- to shoot him-- if he ever falls off the path of straight and narrow. When confronted with his closest and oldest friend's murderer, he was fully prepared to destroy Envy. But while Envy may have deserved it, Riza points out that that would be Roy falling down that slope, that murdering Envy would mean the death of a good man-- Roy. It isn't that which pulls Roy back from the edge, however, it's the fact that Riza states that she would kill herself after killing him-- and Roy won't allow that. As well, when Riza's throat is cut and this is used to threaten him into preforming human transmutation (which is forbidden and also REALLY AWFUL...and which takes a price from anyone who does preform it) he refuses, because he knows Riza would kill him if he did, even if she had to rise from the grave to do it.

A commander dedicated to protecting his subordinates and allies, what Roy most wants to do is help others. With his considerable power, he sees himself as someone who needs to protect, something that has earns him the loyalty of others. This leads to a stubbornness and a fiery-temper (fiery indeed!), where Roy will forcibly put others before himself and refuse to sit on the sidelines when he can fight (such as near the end of the series, where after he's been blinded and Riza's staying awake through bloodless with sheer willpower, he basically says that hey, he's the flame alchemist he's going to do what he damn well wants and do it stylishly). It also leads to him jumping in at stupid times, such as when he tries to fight an enemy in the rain when he is in fact useless when wet. His most urgent orders to his subordinates are always along the lines of don't you dare die on me; his theory of protecting the country is an almost amusingly idealistic one. Protect the people he has the power to protect, and have them protect the people they have the power to protect, and so on and so forth down the line until everyone is under that shield. Of course, for it to function entirely he has to be at the top, which was...well, why he decided to get to the top. At his core Roy wants to help people. And hey, the CDC is still just another organization-- and surely he can climb these ranks, as well.

While he may have a habit of trying to fight when injured or useless and be temperamental (and pouty), he is also a surprisingly patient man. He and his cohorts planned for years, playing dutiful soldiers all the while, until it was time to strike at the heart of their government and do so with the least loss of life possible. He gained allies, moved up in the military, gained information on people and places, kept his mouth shut in the face of Fuhrer Bradley and the other higher-ups being literally as evil as anyone can possibly be, all to prepare to flip it all in his favor. Even his team being separated from him and sent to different corners of the country failed to derail his plans, which shows how seriously well-thought out everything was. These traits can only serve him well in Consignment and the CDC; while Roy definitely might not agree with what they're doing, he's not nearly so stupid or so impatient as to try to flip on them straight away (especially because hey what about that planet and HEY WHAT ABOUT THAT RIZA...) but he's definitely going to watch (once he gets his eyes back, anyway) and listen and learn as much as he can about the place and feel people out and get his bearing. And maybe they'll figure something out, or maybe not, but at least Roy Mustang knows how to play the dutiful employee to a T.


Character Powers:
Flame alchemy; essentially he's a pyrokinetic except it's a learned ability using alchemic symbols. He uses a pair of gloves inscribed with the symbol to create flame-- you can say he has a lot of... firepower. Completely useless when it rains. However, he no longer requires the gloves since seeing through the truth gate (which was... forced on him and cost him his eyesight...) and instead can clap his hands together to create flame, instead of sparking it with his gloves. Thanks to that he is also able to perform other alchemy without transmutation circles-- which is based in mass/matter, transmuting one thing into another (such as creating a stone wall, etc).

Roy is also a military commander (rank, colonel) who effectively leads his team and can follow orders. Which, while not a power, it's a skill set he has. Relatedly, he is a good chess player (related only because sometimes using chess metaphors for war is totally a thing). He is also qualified in... sneakily leading a strike team to basically overturn his government, a coup that was begun from within the government and planned even when it's head separated him from his people. This was done without killing any fellow soldiers, notably, as Roy is smart enough to know that he would need these people not wanting to rebel back against him after he was in control.

And while he leaves the guns to Lieutenant Hawkeye, Roy is trained in firearms, including pistols and rifles. When he joined the military it was not immediately as a state alchemist who could produce fire with his hands, after all.


CHARACTER SAMPLES.
First Person POV: With Riza Hawkeye, semi set in the CDC world. Only semi because handwave logic.

Third Person POV:
Even if it was incredibly unlikely that they could do anything about his vision, they still need to be patched up-- Roy Mustang and Riza Hawkeye, who could have stayed where they were but who still had enough energy to at the very least stumble to the medic's tent. That's when they meet the woman. Roy can't see her, but he can hear her. It's easier to hear the slight lilt in her accent that says she isn't from Amestris, or even the east. Frankly, Roy doesn't really care. "We're a little busy, ma'am," is all she gets out of him at first, as they brush past her. She's fortunate to get even that, but Roy is a gentleman always. But there are times to recruit people, and when they're blind and half-dead from blood loss is not one of them.

But the woman follows them into the medic's tent-- he only realizes when he can still hear her speaking. He'd been listening to the doctor nearby examining Riza's neck instead, but waves them away when they come to him, as it seems whatever the mystery woman wants, she's persistent about it. It's very clear, very quickly that she's trying to get him to say yes to something. It isn't clear what, but slowly she begins disclosing exactly what she's there for as she realizes Roy is not in any mood to be tricked into something. And he's definitely not in the mood to appear stupid. The woman isn't stupid either, but she isn't particularly smart if she thought tricking them was a great idea.

At one point she asks him, "Would you like some ice cream?" out of nowhere, and he claimed lactose intolerance. There's the showing them her fancy futuristic toys to convince them how miraculous she is, how they should say yes to her. Hawkeye gives him brief, clipped descriptions of the things to confirm what the woman says, but speaks no further than that. Then there's the "We could fix your neck, you know" to Riza, and Roy's mouth turns into a thin line. It goes thinner when she turns to, "What if you could see again?", and Roy would be lying if he said he didn't almost say yes right then. But he has more resolve than that.

After what feels like hours, she does let her plot slip. Recruiter, for a planet destroying agency. Roy has to ask the obvious, "For what purpose?" Surely, there must be profit-- resources, an insane way to gain immortality, money, control, one of the usual things.

The woman hedges around the question, finishing her sales pitch where she should have begun. "... And of course, if you sign on this planet will be spared."

Of course. Ah, there it is. The catch, the finale, the pin in their sides. Roy lets out a dry, dark chuckle. It was always going to come down to something like this, he's sure, because it always comes down to something like this. Something that will force them into a corner. He's too tired, far too tired for this. He wishes he could just sleep, for a while. Deal with it later, after everything else.

Roy wishes he could see Riza, but he knows what her expression will be when he half-turns in her direction. He doesn't need to ask, Will you follow me into the dark, Lieutenant? And he doesn't need to hear her answer, when he can feel her fingers against his elbow, a silently worded Of course, Sir that he can hear in his mind. They know each other well enough for that. He straightens, relieved. He wouldn't blame her if she'd said hell fucking no, sir, but he doesn't know how he would survive without her at his back. It makes it easier to do what need to be done. It seems somewhat cruel to return to the dark when they've only just barely reached the light, but there's little choice with the entire world at stake, is there? No other choice that they could make, unless they feel like losing everything.

Despite the lack of energy, he's already thinking of ways out as he puts himself in. None of them are good, it will take a long time. It comes out with an irritated sigh, "Yes, fine. Of course, the other things you promised...?" Heal Riza. At the very least, that. He can survive without his eyesight, if he must, as long as he has Riza.

"In due time. Now that you've said yes, we just need to hear it from you. Miss Hawkeye, if you would...?" The woman's speaking to Riza now, and Roy listens closely. He wonders if they need to sign anything, if there's some lengthy contract he can manipulate to screw this 'Cosmic Demolition Crew' over at the start...

"Yes," he hears Riza say.

There's no contract to sign. It's terribly disappointing. He'll probably have to have Riza file a complaint, eventually.


CHARACTER ITEMS.
Pick a Team: Blue.
Mission Freebie: His eyesight.
Personal Item or Weapon: (1) Military-issued sidearm as issued by the Amestris military, a FN Model 1910 pistol, 15 rounds of ammo + 15 spares. Which he... doesn't need or use (not that he never uses one), and will instead give to Hawkeye.

Character Inventory:
This uniform, plus a long black overcoat, and his (semi-pointless) white cloth gloves.
• Military dog tags.
• State Alchemist pocket-watch.

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